In Submachine FLF (Future Loop Foundation) you find yourself locked in a padded room with only an ancient tape player at your feet. From this strange beginning unfolds an amazing mystery that you can solve in a world where memories are the key to the past, present, and future!
Who are you, and why can't you remember how you got here? Who is the Future Loop Foundation? What do they want, and why are they holding you prisoner? Play Submachine FLF and solve the riddle for yourself!
Click on anything that looks interesting to explore it. Click on inventory items to use them in key places.
Submachine FLF is a great mind-bending puzzle that will have you scratching your head as you try to figure out what to do next.
Tips & Tricks
Zoom Zoom - Sometimes you may have to zoom in on something that may appear to be just a blank wall (for example) in order to see what's really there.
Memories - Submachine FLF is about memories and reclaiming lost memories. Don't forget to interact with your memories, even if they appear a bit strange at first!
Full walkthrough
1. Turn on the magnetophone, get the "key".
2. Open the door using the "key".
3. Go around the corner to find the "knife".
4. Go back to the padded cell and use the "knife" to cut one of the stiches on the wall.
5. Get the "keycard".
6. Put the "keycard" in the machine outside the padded cell. When the light turns green, hit the button.
7. Enter the new area.
8. Go up the ladder and find "slide" in the storage room.
9. Go back and down to the bottom to the room with the red squeaky toy.
10. Look out the window, and zoom in on the code written on the opposite wall. Write down this code or memorize it!
11. Go back to the entrance of this section. Go right to find the projector. Put "slide" inside, and turn the machine on. Click the picture displayed on the wall. You will then be taken to another section.
12. Go downstairs and to the right.
13. Enter the TV room. In that room go left.
14. Enter the code you have written down into the machine, then hit the button at the bottom.
15. Collect the "reel".
16. Exit this room, go back up the stairs and to the far right. You'll see a code lock on the wall. Input "3218" (If you're curious - it was displayed over the entrance over you padded cell as your patient number).
17. After the wall stops sliding - go right until you find a movie projector. Put the "reel" into the right place.
18. Hit the button on the projector.
19. You're out!
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